NatRef street-life layer, revision 33 Illustration only. Plants, furniture, people and vehicle placements are not surveyed features, an approved landscape plan, or an accessibility design. The original project, road, entrance, ramp, stair and gate meshes are retained. Planters, olive/rosemary planting, bench and small light fixtures: Original mesh work created for this NatRef visualization. No external textures or third-party object geometry are used in streetscape-r01.glb. vehicle-street-r01.glb: BMW 1 Series M by Mike Pan, derived from the existing Gideon Hausner visualization vehicle asset. Original model and author: https://blendswap.com/blend/4066 https://mikepan.com/bmw.html Creative Commons Attribution-ShareAlike. The source project's retained notice links CC BY-SA 3.0: https://creativecommons.org/licenses/by-sa/3.0/ This revision of the separate adapted GLB is offered under CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/ The earlier project notice is retained unchanged; the source model page identifies CC-BY-SA, mapped to 4.0 by the current BlendSwap license index. Changes for this revision: one car separated from the three-car source; distance-detail reduction, neutral grey paint, ground-contact normalization, GLB conversion and new illustrative placements. No trademark rights are granted. The vehicle license applies to this asset, not automatically to independent website code or separately licensed models. Existing notices are retained at /gideon-hausner/assets/CREDITS.txt. pedestrian-r33.glb: Based on MakeHuman Community core assets (CC0); posed, fitted, reduced and texture-optimized for NatRef. One illustrative adult, 1.75 m tall. Official asset listing: https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html Core asset license: https://static.makehumancommunity.org/about/license.html CC0: https://creativecommons.org/publicdomain/zero/1.0/ Core asset headers record explicit CC0 release in September 2020 by Data Collection AB, Joel Palmius and Jonas Hauquier. No Renderpeople atlas or source mesh is used in this street-life layer.